Grab them here.
They're all 512x512 PNG images, so they should work in most applications that use matcaps.
For use within blender
As of now (2.72) there is no direct way (that i know) to access blenders built-in matcap menu.The easiest way to use matcaps, is to setup a new material for it.
- Make a new material
- In the material tab, select Shadeless
- In the texture tab, assign a new texture and load the matcap image.
- Set mapping coordinates to Normal
Make sure you are in GLSL mode (properties panel > shading > GLSL) and switch the view to textured.
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